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ANTI-MONOPOLY® BOARD GAME is an upgraded version of the Atlantic City Quaker game named monopoly which was plagiarized by a con-artist who teamed up with Parker Brothers to market the copied game as MONOPOLY. Invented by Elizabeth Magie 100 years ago, it is a twist right out of today's headlines: free market competitors clash with ruthless monopolists.
CONTENTS:
3 Wooden Blue Monopolist Pawns
2 Wooden Green Competitor Pawns
25 Competitor Cards, 25 Monopolist Cards
28 Title Cards/Mortgage Notes
Pair of Dice
35 Wooden Houses, 15 Wooden Apartments
Rules + Board
HOW THIS GAME IS PLAYED.
In Anti-Monopoly®, players play either by monopoly or competition rules fixed at the beginning of the game:
COMPETITORS ... charge fair rents, build as soon as they own a property, put five houses on their properties and occasionally go to Price War.
MONOPOLISTS... extort monopoly-high rents from their poor tenants, build only after they have monopolized a color grouping, restrict supply by putting only four houses on their properties and occasionally go to Prison.
The good guys are the small business entrepreneurs and the bad guys are the monopolists. Since players do not play by the same rules, fairness is achieved by a patented probability technique, has given each side equal chances to win.
Anti-Monopoly® is not played like the competitor game. For example, the players who are monopolists restrict supply by making improvements only after having monopolized a city (acquiring any two properties in a city) and then they put up to 4 improvements on each property - which allows them to charge outrageous rents. On the other hand, the competitor players build up to 5 improvements on any single property they own and then they charge only fair competitive rents.
OBJECT OF THE GAME: To be the richest competitor after all monopolists have been bankrupted or to be the richest monopolist after all competitors have been eliminated. |
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